Swarm/main_menu.gd

38 lines
1 KiB
GDScript

extends Control
@onready var exit_button = $PanelContainer/MarginContainer/VBoxContainer/ExitButton
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if OS.has_feature("web"):
exit_button.visible = false
WSClient.lobby_joined.connect(_on_lobby_joined)
GameData.reset()
func _on_lobby_joined(lobby: String) -> void:
GameData.lobby_code = lobby
get_tree().change_scene_to_file("res://Multiplayer/Multiplayer.tscn")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_host_button_pressed():
GameData.is_player_black = false
WSClient.start(GameData.WEBSOCKET_ENDPOINT, "", false)
func _on_join_button_pressed():
get_tree().change_scene_to_file("res://UI/join_menu.tscn")
func _on_exit_button_pressed():
get_tree().quit()
func _on_rules_button_pressed():
# https://bacon.bytesandpieces.xyz/swarm/
OS.shell_open("https://www.ultraboardgames.com/hive/game-rules.php")
pass # Replace with function body.